using System;
using System.Collections.Generic;
using System.Text;
using Emlyn.Applications.Scratch.Graphics.Tools;
using System.Drawing;
using Microsoft.DirectX.Direct3D;

namespace Emlyn.Applications.Scratch.Graphics.Dragon1
{
    public abstract class EMultiTextureSprite: ESprite
    {
        protected Textures _textures = null;

        public EMultiTextureSprite(DirectXWrapper aWrapper, Size aSize, Textures aTextures)
            : base(aWrapper, aSize)
        {
            ResetTextures(aTextures);
        }

        public void ResetTextures(Textures aTextures)
        {
            _textures = aTextures;
        }
    }
}
